![Tip: You don't have to use float Min; float Max; Random.Range(Min,Max) to get random values. Use MinMaxCurve to do that, get a random value between 2 curves, a constant, and value on Tip: You don't have to use float Min; float Max; Random.Range(Min,Max) to get random values. Use MinMaxCurve to do that, get a random value between 2 curves, a constant, and value on](https://external-preview.redd.it/3vxIIOLCLorZzQw-P-BIG-ntcPFIDqTljwV9U3JfRr0.png?width=640&crop=smart&format=pjpg&auto=webp&s=2c12485d0d32422dcfe46a496d6bb3c2c4135f0d)
Tip: You don't have to use float Min; float Max; Random.Range(Min,Max) to get random values. Use MinMaxCurve to do that, get a random value between 2 curves, a constant, and value on
I keep getting index out of range errors · Issue #18 · Unity-Technologies/Animation-Instancing · GitHub
![Binary Impact on Twitter: "#UnityTips Unfortunately there is no remap function to map a value from one range to another in Unity Mathf. So we made one for you! 👇 #gamedec #indiedev # Binary Impact on Twitter: "#UnityTips Unfortunately there is no remap function to map a value from one range to another in Unity Mathf. So we made one for you! 👇 #gamedec #indiedev #](https://pbs.twimg.com/media/FAWq9TCXEAIj4E5.jpg:large)